Wednesday, April 27, 2011

FINAL - Hot Air Balloon








For my final, I continued with my midterm project of my hot air balloon. I have added new things to it such as the surface and tweaked the animation to make it more cleaner and smoother. I have also added a landscape to give the composition more dynamic and 3-dimensional, because before it was way too flat.

The way the scene is set up, I have the hot air balloon off to the left of the screen, near the majority of the trees. Within 60 seconds the hot air balloon lifts off into the sky. The animation of this must be slow because hot air balloons never have abrupt take offs. They always take off with ease and in my animation that is what intended to reenact.

By creating this scene, I started where I left off with my midterm. I originally had a flat plane as a ground which was black, a flat color of yellow-orange as the air balloon and the basket was a flat brown. I first made the plane larger by creating a NURBS plane. I then added the terrain by using the soft-modification tool. I created valleys and rises by using this tool, giving it more character. I then made a collection of trees by creating them using the CV Curve Tool and revolving them. Instead of having flat colors for the objects I found textures of grass, bushes, and pine trees, made them into .psd files, then went into Hypershade, then 2D Textures, then PSD Files, and finally into File Attributes were I uploaded the image. And once it uploaded to the work area I right-clicked and selected Convert to File Texture. From there I selected the File Texture by middle mouse clicking and dragging to the trees, stumps, and ground. I did the same process to the balloon and basket. I then fixed the lighting by using a directional light, making it bigger and setting it up to make the light have much more coverage and not be as dull to look like an outdoor scene. As for the animation, I made it longer and much more smoother. Before the hot air balloon had some jagged points in its take off. I fixed that by spacing the key time points out much more evenly. Also each motion is almost the same between one another. So now the hot air balloon takes off with much more ease.

I feel like I have progressed pretty well from where I had left off from the midterm version of this project. And considering that this semester is the first time I've used the Maya program, I'm pretty happy to what the final product came out to be. But I would change some things including the composition. I feel that the camera view is too low and the hot air balloon is not in the center of the screen so I would move the view up to make the hot air balloon centered. I also would fix the background and make the sky look like it's not two planes. Since it's slightly in the composition on the right I'd probably shift the view a little to the left in order to get rid of that problem. Lastly, for the animation, I'd want to make the hot air balloon completely leave the scene, instead of ending in the top corner. I would do that by making the animation a little longer and continuing the upward motion of the hot air balloon.

NURBS Primitives


Here's a snowman I made using NURBS Primitives. I mainly made this by using spheres and cylinders.

Wednesday, April 20, 2011

NURBS Curves


Here I made a cup/wine glass using CV Curves and revolving them.


Wednesday, March 23, 2011

midterm project

For my midterm project I created a hot air balloon. I focused on the lighting and also added a fire effect. I also added a little animation to it as well, making the balloon float off. The lighting however isn't quite how I wanted to come out. I still would need to tweak it more. I also wanted to add detail to the hot air balloon, such as ropes hanging off the basket and add different colors onto the balloon itself however I could not figure out how I would be able to accomplish that.

To create the hot air balloon and basket I used the CV Curve Tool and Revolved it in Surfaces to create a symmetrical balance. As for the fire that comes out of the bottom I based what I did to create that off of the rocket ship tutorial (the Building a thruster light) in the Maya book. I first created a spot light and manipulated it to fit inside the bottom red part of the balloon. I then added the Light Fog in Light Effects to create the look of fire. I am not sure if I did it correctly but in the rendered view the fire does appear.

bouncing ball

These are screen shots of the bouncing ball tutorial.